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Toee save game editor
Toee save game editor










toee save game editor toee save game editor

Or better use random seed and scale it on the fly with having only the next 10000 or so numbers pre generated for speed at a time.The results it could bring are tempting it could even allow the game to recall the last roll on reload. then you're welcome.įloater wrote:It is completely beyond me why they do not pre-generate all the random numbers for skill based stuff when a new game is created. And if you want to develop or use a mod to make those random odds flat success/failure thresholds, to make the random seed fixed, etc. If you want to accept random outcomes and boost your skills to levels that ensure better success, that's also fine. If you want to save-scum and feel spending the time at loading screens is worth it, that's fine. Interestingly, some players do not use these options and simply decide to reload anyway. Gunfire, melee weapons and explosives can be used to bash open containers and doors that you fail opening the easy way. We have skills like Mechanical Repair that let you reset jammed locks so that you can try again.

toee save game editor

Combat is the cumulative result of strategic and tactical decisions, and includes many random outcomes which - each individually - would not win the encounter, but in combination, do. We have many ways to counteract random outcomes in skill checks.

toee save game editor

Is it a good idea to force everyone else to play that way, if they're not happy with their outcomes? If we used a fixed seed for random numbers then we'd have just as many people complaining about how the game isn't random, or if it's predetermined then there's no point in playing, etc. It's very fundamental to PC gaming and that old-school mentality. That's why we allow save editing, why modding is no problem (and we'll be exploring that in the future in more detail), and so on. Floater wrote:It is completely beyond me why they do not pre-generate all the random numbers for skill based stuff when a new game is created.īecause it's ultimately a player's decision on how they want to play, and that includes how much they choose to be tied to the mechanics as given.












Toee save game editor