
The game will internally create the group and asign it to the current unit. Inside any unit file, type the name of the new group in the "group" argument. You cannot add new internal or map icon types, but you can add new groups. # Modifiers that occur only in specific terrain # Modifiers control the stats of the unit. Unit won't be available until the nation has this equipment # Equipment that is required for this unit. # How the unit is grouped division-wise, i.e. Transport = # Sets the speed of subunit via equipment. Mountaineers = yes # Used to define subunit as mountaineersĬan_be_parachuted = yes # Used to define subunit as paratroopers. Marines = yes # Used to define subunit as marine Special_forces = yes # Used to define subunit as special forces Priority = # Controls which icon is used if multiple subunits of the same type existĪctive = yes / no # Whether the unit is usable without explicit unlocking in technologyĬavalry = yes # Used to define subunit as cavalry # Controls the map icon category used for the unit


Sprite = # Refers to _entity in a gfx/entities/.*.asset file - Controls the unit used on the map Units are found in /Hearts of Iron IV/common/units/*.txt. If you spot a mistake then you are welcome to fix it. PermissionNo need to ask for permission to reuse stuff, but do put something like “Antarctica stuff by ChaosRobie” in your credits.This is a community maintained wiki. TODOThe day/night shadow isn’t quite right, need to look into shaders. Maybe in the future I’ll come back to it. I did 90% of it, and found out the province.bmp file has a maximum file size, meaning I’d have to scale things and it would look messy, so I got depressed and stopped. Translation Submods Russian by Sepera_okeq`73` German by SwissPidi Chinese (Traditional) by LebensiewigĪs long as that mod doesn’t change the Vanilla map or state history folder at all, it should be compatible. I made a Kaiserreich version where you can play as Antarctica though: Transferring states from the “null” tag results in a crash, so that was the work around. Each event has a relevant image.Īntarctica is a tag (ANT) for technical reasons and is not meant to be playable.

There are also decisions and events for when research stations are set up. There are decisions and events where countries can claim their historic Antarctic territory. This mod adds Antarctica to the bottom of the map.
